Rakshasa! (Rock-Sha-Sa)
Rakshasa are one of the lesser used creatures of the Monster Manual. It has a high CR and it can only be used in specific types of quests, which really backs it into a corner. I would also like to blame the picture of it a little bit. Who is going to want to fight this cool… cat *groan*

The above picture is the Rakshasa in its true form, backward hands and all. Because honestly what’s more spooky than backward hands. So what are Rakshasa? They are essentially fiendish doppelgangers that try not to get caught. Let’s dive a little bit more into that question below…
What in the Nine Hells is a Rakshasa?
Imagine a powerful devil living deep within the Nine Hells. They want more than anything to get up to the Material Plane, where they can devour humanoids and maybe even hatch an evil plan or two. From that desire, they discover or create a dark ritual that allows their essence to travel into the Material Plane, leaving their body behind to rot. Once they arrive, their essence is able to transform into whatever form they choose, typically a creature of high influence, such as a noble. From there they use their high charisma and the occasional Charm Person to maintain their influence and status, while occasionally devouring a humanoid as needed.
Additionally, they work very hard to keep their identity a secret from anyone, especially those that may want to hunt it. If your players somehow discover the Rakshasa it will try to leave as quickly as possible. Its survival is number 1, never caring about any material items. If they then somehow pin it into an encounter, the Rakshasa will attempt to escape as its first priority, using its powerful magic to assist it. IF they manage to kill it, its essence is sent back to the Nine Hells where it is tortured for months or even years waiting for its body to be recreated. One thing is for sure though: the Rakshasa will return to the Material Plane, it will hunt down the party, and it will attempt to make them pay for what they did to it. And that’s where things get the most interesting.
Rakshasa Stat Breakdown:
At a quick glance, it’s AC and Speed are where you would expect them to be, but it’s HP is incredibly low for a creature that should rightfully be the BBEG of an adventure. But as you continue on down the stat sheet, it becomes apparent. Rakshasa are immune to physical damage from nonmagical weapons, which will be difficult for a lot of typical fighter-types. On top of that, they are immune to any spells level 6 or lower. With their CR a party of 4 should be level 8 when taking on a CR13 creature, but a Rakshasa will be a touch kill until level 14, which then makes it an easy kill. There is no in between for Rakshasa. They are the ultimate “make them fear me while they’re young” Big Bad.
Rakshasa has a melee attack, but it doesn’t do very much. Remember, a Rakshasa just wants to escape any confrontation, and its attacks and spells back that up. In fact, it has no spells that cause damage to the players. It does have a large repertoire of spells that can ease its escape plan. Charm Person, Dominate Person, Invisibility, and Fly are all of its go-to spells.
One big positive for your players: it is vulnerable to piercing damage from magical weapons wielded by good creatures. Very specific, but if you have a “Good vs Evil” campaign, this will play a role.
Rakshasa Strategy:
If caught, the Rakshasa will make a quick escape, likely leaving town before your players can even encounter it. If they do manage to pin it down, it will use its spells wisely to continue the escape. If cornered, the Rakshasa will either escape or die, using it’s best spells to escape as it gets desperate. If it dies, the players can follow it the Nine Hells, where they will encounter a very powerful devil (such as a Horned Devil, Erinyes, Ice Devil, or Pit Fiend). If it dies here, it dies permanently.
Otherwise, that Rakshasa will seek retribution against its foes, likely through a way of destroying their reputation instead of a head-on attack. If it wishes to end them, or if it escapes an initial attack, it will draw the party into a long dungeon crawl. This dungeon would be filled with devils it was able to summon, as well as difficult magic puzzles. If they make it to the end, the Rakshasa will be waiting with several additional fiends ready to make their last stand.
A lot of fun quests or adventures can have a Rakshasa puppetmaster tying it all together. Be creative and make sure to think like a Rakshasa.
